Mysteries of Golarion
1) Gunpowder uses “rare” rules in Ultimate Combat.
2) Cohorts should be controlled by players other than the cohort’s leader.
3) Summoned creatures will behave based on their intelligence so the less intelligent, the less tactical.
4)Recursive leadership is not allowable.
5) Try to make spell components more colourful. Build them into play – don’t treat them as an afterthought.
6) Try to fancy up your casting. Not a “Bless spell” but a “The goddess of the sun shines forth her light!” Make magic magical!
7) Hero points: we like them. There’s one feat we decided was out because it made the hero point system too powerful.
8) Big bad guys will likely have hero points.
9) Bestiary feats: allowable when legal
10) Crit Deck: heroes can spend Hero Points to get access to the Crit deck. Hero Points can be spent to force a Critical fumble card on a Bad Guy.
11) When you’re bleeding out, you’re not “unconscious” you’re more fading toward unconsciousness…you can speak words etc but there’s no mechanical effect. For colour only.
12) When you land a killing blow, you can decide how goes. Do you kill the villain outright or do you do something more colourful? The villain is effectively out of combat but you decide how that villain goes out.
13) As a general rule of thumb, we will lean toward favouring the rules but will allow for creativity in unusual circumstances (Sulaco’s example of using acrobatics vs. a hard corner over a pit trap for example…)
14) Consentual PVP – can happen – but never to the death.
15) Reduce table talk. Especially where tactics are involved. Characters should talk during combat, but players shouldn’t over do the meta gaming/strategic conversation. Feel free to role play after combat as a great place to talk about combat. Make fights meaningful with your post battle role play. Avoid telling other players what to do during the game. It’s a tough habit to break but it will make for a more organic and equitable experience.
16) Coin based role playing: an option available to characters. Use it if it helps, ignore it if it doesn’t.